
Game Design
Humans learn best through play. Let's create games for change : )
Serious Game Design for Societal Transformation
Serious game design is the systematic creation of interactive experiences that aim for outcomes beyond entertainment. In this field, games are tools for learning, behavioral change, or addressing real-world challenges, blending engaging gameplay with meaningful educational or social objectives. Participants in serious game design initiatives explore theory, hands-on practice, and prototyping, collaborating closely to develop solutions for contemporary issues.
Format: Intensive, collaborative workshops or courses with theory, practice, and peer interactionAudience: Aspiring designers, educators, activists, and innovators interested in social change
Core Objectives
Understand the underlying principles of serious game design for tangible social or educational impact.
Learn frameworks and methodologies for identifying and addressing community or societal challenges through games.
Develop applied skills in core game mechanics, narrative crafting, and engaging player experiences.
Prototype and test playable solutions addressing pressing real-world topics.
Build a community of practice to extend learning and impact beyond the initial workshop or course.
Example Workshop Schedule
Day 1: Setting the Stage
Arrival, participant introductions
Workshop overview and collective goal-setting
Group session: “Games That Changed the World”—exploring influential serious games
Day 2–3: Foundations & Research
Lectures: What makes a game “serious”? Motivational design and impact
Analysis of case studies: reviewing existing serious games
Group exercises: Identifying local or global challenges
Methods for problem framing, stakeholder mapping, player persona development
Day 4–5: Design & Prototype
Exploring mechanics that support learning and behavioral change
Hands-on: Designing meaningful choices, narrative structures, and game rules
Teamwork: Developing and refining core mechanics
Peer feedback and collaborative iteration
Day 6: Testing & Iteration
Rapid prototyping (analog and digital)
Playtesting or usability testing, gathering feedback, iterating on game designs
Workshop: Measuring impact, integrating assessment strategies
Day 7: Showcase & Community Building
Presenting playable prototypes to peers and community members
Group reflection, lessons learned, action planning for ongoing development
Facilitated networking and community-of-practice planning
Principles of Serious Game Design
Integrates educational or social content with compelling game mechanics
Follows systematic instructional design (clear learning objectives, audience analysis, iterative testing)
Emphasizes immersive experiences, player feedback, and engagement
Accounts for cognitive, emotional, and social aspects of learners
Encourages collaboration both in creation and play
Outcomes & Impact
For Participants
Mastery of serious game design tools and strategies
Playable prototypes addressing chosen real-world challenges
An expanded network of like-minded changemakers
A clear action plan for ongoing development
For Communities
Greater awareness of games as agents for positive change
Locally relevant prototypes for further development
Foundation for innovation and creative initiatives
Long-Term
Ongoing annual or periodic serious games gatherings
Development of open-access resources and shared platforms
Growing global movement for social good through games

